AI Insights · Timothy · October 2021
Top 5 Entertainment Mascot Games on Android in Denmark: Q3 2021
In Q3 2021, the top 5 entertainment mascot games on Android in Denmark showed varied performance trends in terms of weekly downloads, revenue, and active users.
During the third quarter of 2021, the top five entertainment mascot games on Android in Denmark exhibited diverse performance trends. Here’s an insightful look at the metrics for each game.
Crash Bandicoot: On the Run! by King experienced fluctuations in weekly revenue, peaking in late June at around $331 and gradually declining to $141 by the end of September. Weekly downloads started strong with 714 at the end of June but saw a decrease, stabilizing around 348 by late September. Active users showed a slight decline from 10.3K in late June to 9.4K by the end of September, with minor fluctuations in between.
The Sonic Dash Endless Runner Game from SEGA had relatively modest weekly revenue, with a peak of $53 in early August and a low of $4 in mid-September. Weekly downloads were steady, averaging around 200-250, but dipped to 139 by the end of the quarter. Active users also saw a gradual decline from 3.2K in late June to 2.5K by late September.
Hello Kitty Nail Salon by Budge Studios had minimal revenue, peaking at $21 in early August. Downloads showed a peak of 256 in late July, with a slight decline, ending the quarter at 153. Active users increased from 566 in late June to 854 in late July, then decreased to 647 by the end of September.
World of Peppa Pig: Kids Games by Find Your Fun had consistent weekly revenue, peaking at $169 in late September. Downloads were fairly stable, averaging around 200, but saw a slight dip to 144 by the end of the quarter. Active users remained stable, fluctuating around 700-800 throughout the quarter, ending at 649 by late September.
Finally, Sonic Forces: PvP Battle Race by SEGA had varied weekly revenue, with a peak of $127 in late August and a low of $42 in early August. Downloads were relatively low, peaking at 247 in late September. Active users saw a decline from 2K in late June to 1.5K in early September, but recovered to 1.8K by the end of the quarter.
These insights, powered by Sensor Tower, highlight the dynamic nature of app performance in the entertainment mascot games category. For more detailed analytics and insights, visit Sensor Tower.